Shader.setFragmentVar

If validateData is true, it will compare if the data has changed for choosing whether it should or not send to the GPU.

  1. void setFragmentVar(string name, T val, bool validateData)
    class Shader
    void
    setFragmentVar
    (
    T
    )
    (
    string name
    ,
    T val
    ,
    bool validateData = false
    )
  2. void setFragmentVar(ShaderVar* v, T val, bool validateData)

Parameters

name string
val T
validateData bool

Meta